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Visual Strategy: Strategy Mapping for Public and Nonprofit Organizations Reviews

Visual Strategy: Strategy Mapping for Public and Nonprofit Organizations

Visual Strategy: Strategy Mapping for Public and Nonprofit Organizations

Strategic planning becomes visual with strategy maps and the tools, techniques, and guidance for turning them into effective action. Developed as a companion workbook to John Bryson’s best-selling Strategic Planning in Public and Nonprofit Organizations, Visual Strategy: A Workbook for Strategy Mapping in Public and Nonprofit Organizations, goes beyond making the case for good and effective strategic planning to making strategy visual through effective strategy mapping. Strategy mapping prevent

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Marketing: Planning and Strategy, 8th Edition

Marketing: Planning and Strategy, 8th Edition

  • Used Book in Good Condition

Marketing Planning and Strategy is designed for courses at the junior/senior-level in marketing strategy, business unit strategy analysis, strategic market planning, marketing planning, strategic marketing management and advanced marketing. It focuses on building the strategic skills necessary to compete in the global economy by using a variety of analytical frameworks to understand how companies formulate strategy, make strategic decisions, and how they implement strategy. This text focuses on

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Visual Social Marketing For Dummies (For Dummies (Business & Personal Finance)) Reviews

Visual Social Marketing For Dummies (For Dummies (Business & Personal Finance))

Visual Social Marketing For Dummies (For Dummies (Business & Personal Finance))

How to implement a best-in-class visual marketing planIt’s no secret that visual content online really draws in viewers. People love Pinterest, Facebook, and the like for visual sharing and engaging. Smart marketers know their companies need to tap into this, but where and how to start? Visual Social Marketing For Dummies offers a clear roadmap for creating effective, well-defined visual social marketing strategies as part of your overall marketing and social media plans. From defining goals to

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Ken Wallace Films Partners with Visual Effects Artists to Develop Crowdfunding Campaign for The Amazing Adventures Of Victoria Clarke


Los Angeles, CA (PRWEB) May 01, 2013

As movie studios tighten their grip on development, Hollywood producers must search for creative ways to bring their ideas to life, and many see internet crowdfunding as the future of independent story development. Film and Video projects are the most successfully funded category on Kickstarter, with over 25,000 having raised more than $ 107 million dollars to date. Producer Kendrick Wallace is developing one such project, The Amazing Adventures of Victoria Clarke (http://www.victoriaclarkeadventures.com), as both a feature film and as an original series to be pitched to high-end content providers looking for tent-pole material for their networks.

“The successful crowdfunding of some very high-profile projects has empowered creative people with movie ideas to go directly to the audiences to get their stories told. I feel that ultimately it is more rewarding to interact directly with the people who are interested in your project. By having a dialog with fans of the genre, and by really listening to what they want, my hope is that they will feel invested personally in the success of the project and will be willing to support it by spreading the word in social media, and of course by contributing on funding sites such as Kickstarter,” said Kendrick Wallace, Producer and Creator.

Kendrick Wallace has been working in Hollywood feature films for the past 20 years, and has produced visual effects on numerous high-profile movie projects, most recently Abraham Lincoln Vampire Hunter®. This is his first attempt at developing a project using social media and crowd-sourced funding.

“It is important to me to set up a Kickstarter Campaign that has the greatest chance of success possible. For me, that means creating awareness and excitement with the fan base for this genre of movie. I’ve been spending countless hours on social media spreading the word, but I’m just one person and I can’t do it all.”

In order to create exciting images that will fire up the fans, Ken turned to his peers in the visual effects community, and reached out to artists with an interest in steampunk stories and imagery. One of the first to help was award winning visual effects company Rodeo FX in Montreal, Quebec. (http://www.rodeofx.com)

“It is always hard to ask for favors, but I believe strongly in the potential of the project, and luckily people who see what I’ve done so far immediately ‘get it’ and they are excited to help. That’s how it was with Rodeo FX. I had worked with them on Abe Lincoln Vampire Hunter®, and I knew they had some amazing and talented artists there. The timing happened to be good for one of their top artists to do some work on Victoria between bigger projects.”

The result of these collaborations is a series of photos and conceptual art pieces that visually support the scripted material so that investors have a clear picture of Ken’s creative vision for the project. Victoria Clarke tells the story of a female British agent, undercover in 1920s Hollywood as a B-Movie actress. The daughter of wealthy British industrialists, the independent and resourceful Victoria sets out on secret missions to destroy weapons being developed by powerful forces in post WWI Europe. The project has a fun, sexy and retro feel, with strong Steampunk and Dieselpunk influences.

“Victoria is a female cross between Batman® and Sherlock Holmes®, but set in Hollywood during the 1920s. She is playing at being a bad actress because she really has no intention of having a successful career in Hollywood–she’s just hiding out. She has a family fortune and access to this amazing steampunk-style technology, but because of political enemies in Britain she can’t return home. She is waging her own private battle against a brewing evil in Europe,” Ken explains.

As a filmmaker and science fiction fan, the concept of Victoria Clarke grew from Ken’s love of movies from the golden age of Hollywood, as well as his fascination with the steampunk concept of alternative futurism. His goal was to combine the two genres into a classic adventure story that would showcase the best of both worlds. Victoria has a strong female lead, epic scale and Raiders of the Lost Ark® style action.

The next stage in the Victoria Clarke is to prepare an informative and entertaining Kickstarter campaign site.

“While I have been working on growing the social media audience through our website, Facebook and Twitter pages, I’ve also been taking a great amount of care to build a Kickstarter site with the right amount of information, entertainment, and rewards for contributors. It is important that people are excited about being a part of this project.”

The Amazing Adventures of Victoria Clarke Kickstarter campaign is scheduled to go live in May 2013.

If you would like to be notified about the latest Victoria Clarke developments email info(at)victoriaclarkeadventures(dot)com with the subject line KICKSTARTER.

For more information about the Victoria Clarke project visit http://www.victoriaclarkeadventures.com.







Tynker Launches World's First At-home Visual Programming Course for Elementary and Middle School Students


Mountain View, CA (PRWEB) August 06, 2013

Tynker (http://www.Tynker.com), a leading education startup that enables schools and teachers to help children develop programming skills and computational thinking using a visual approach, today announced the introduction of Tynker™ for Home. Tynker for Home follows the highly successful introduction of Tynker™ for Schools in April of this year. To date, hundreds of schools and thousands of teachers have used Tynker for School in their classrooms to help students create animated stories, physics games, math-based art and more.

“Teachers and parents alike share our vision of enabling children to learn programming so they can become makers for the digital age,” said Krishna Vedati, Founder and CEO of Tynker, “Since launching Tynker for Schools to unprecedented demand, the most common request from students and parents was for a version of Tynker that could be accessed at home. So we significantly advanced our release schedule and are introducing Tynker for Home so kids can begin discovering and learning programming skills in their own homes and share their pursuits in real-time with their parents.”

The at-home edition of Tynker is built on the same visual programming platform as Tynker for Schools, but designed specifically to make self-paced learning at home easy and engaging for children. To launch Tynker for Home, the company partnered with Dave McFarland, author of several programming books from O’Reilly including the highly popular “The Missing Manual” series for Javascript and CSS. Working with Tynker, McFarland created an Introduction to Programming course that children will find challenging and fun to work through. The course’s 16 chapters are filled with self-guided lessons, puzzles, tutorials, quizzes, challenge missions and training videos.

Parents can enroll their children into the Introduction to Programming course at http://www.Tynker.com. The completely self-paced course is designed for children in fourth through eighth grades and costs $ 50 per student. The course never expires, and tuition also includes unlimited use of the Tynker Workshop—Tynker’s unique programming platform, game design tools, character gallery and multi-media library, with more than 5,000 sounds, animations, images and scenes.

The Introduction to Programming course covers basic programming concepts: creating scenes, playing sounds, moving characters, conditionals and repetition, animation, handling keyboard and mouse events, pen drawing, collision detection, keeping score and more. Students are introduced to the concepts in an interactive framework with narration, videos, guided tutorials and projects. Students are also encouraged to innovate and build their own projects, and are assessed when they solve coding puzzles and take quizzes during the course. When students complete the course, they can keep experimenting and using the Tynker platform to program additional apps and games, building on the skills they learned in the course.

“When my 8-year-old excitedly pulled me to the computer last evening and showed me the projects he has created on Tynker, I was totally blown away!” said Brian Guan, parent of a child in the Palo Alto School District. “Being a geek dad, I’ve always wanted to teach my boys how to program, but was afraid that it was too soon. So when I saw my son build a project right in front of me, my jaw dropped. Thanks, Tynker, for showing us this wonderful tool!”

About Tynker

Tynker helps children develop programming and computational thinking skills in a fun, intuitive and imaginative way. Tynker builds a strong foundation in STEM skills (science, technology, engineering and math) and other critical thinking abilities, preparing children for 21st century degrees, careers and lives. Tynker’s innovative visual programming language, interactive self-paced tutorials, and the engaging Tynker Workshop empower children to create complex and creative projects.

Tynker was founded by a seasoned team of technology entrepreneurs who realized what they wanted most now was to give children the critical life skills of design thinking and programming, to become makers for the technologies of tomorrow. Tynker is based in Mountain View, CA and is backed by 500 Startups, Cervin Ventures, Felicis Ventures, GSV Capital, NEA, New School Ventures, and prominent angel investors.

Additional Quotes About Tynker

“Tynker has become one of the most popular activities in my technology curriculum,” said Don Fitz-Roy, Director of Computing at WNS Schools. “Children share what they have learned. The addition of a simple physics engine is a welcome addition for budding game designers. I have seen my students motivated like never before.”

“We believe at the Children’s Creativity Museum that the success of the next generation hinges not only on what they know,” said Michael Nobleza, Executive Director of the Children’s Creativity Museum, San Francisco, “but also on their ability to think and act creatively. Tynker’s interactive and engaging products foster the kind of creative thinking that today’s youth need to be successful as tomorrow’s technological innovators.”