RTX 2013 Richard Garriott SotA Demo

Richard “Lord British” Garriott talks about the next generation of Game Development, The power of Crowd-sourcing, and play though a Demo of our latest progre…

This week we check out a turn by turn direction app that uses crowd sourcing to get you where you are going fast.

  1. Portalarium Austin
    Portalarium Austin says:

    Richard “Lord British” Garriott talks about the next generation of Game
    Development, The power of Crowd-sourcing, and play though a Demo of our
    latest progress on Shroud of the Avatar at RTX 2013.

  2. SeeTheWholeTruth
    SeeTheWholeTruth says:

    Fail on the dragging wood to bag. Fail on the nonstacking items. Fail on
    the oversized item icons for the bag. Fail on increasing game mechanics
    frustration and tedium. Fail on pre-made houses as only method. Fail on
    pre planned housing lots. Have you learned nothing Garriot, Darkstarr?
    You fail, therefore.. you still fail. I played since the games began in
    Uo, and you lot have learned nothing. We left Uo after discovering we
    didnt have to have permanent wrist problems in other games and still enjoy
    ourselves MORE. Are you STILL pro suffering and PVP mechanics Garriot?
    Still got that texan part of you(ego) to get rid of? As it stands I could
    buy this game for my android tablet(because it could obviously run it) when
    everything else in the world failed to play, but it probably would be the
    last game I played on it.

    Four Logs from a tree? Fail. Even in Uo we got more than that. Multiple
    bag spams with oversized NONSTACKING items?? SERIOUSLY? Are you going
    weightless? Probably not.. which means the dreaded overweight mechanics…
    We didnt forget the torment of uo, or the suffering, We only had it to work
    with.. til other games figured out we HATED those aspects and made money we
    threw at them to GET AWAY FROM the old standards of playing. You talk of
    progression.. I see apocalyptic regression here. WORSE than we had it in
    UO! Your houses and shadows are Dark, welcome to dark life, an aspect.. if
    you had played any games in the last twenty years, is despised by a LARGE
    portion of the public. You listen to forum trolls based on ego and idiotic
    poll nonsense.. for forum post counts, and you embrace them?! All the same
    nonsense. Where is Recall and Mark? Getting rid of that? One of the best
    things in ANY game? Going to make everyone walk again??? Tedious, time
    sinking, ridiculous nonsense.

    Please.. You lot need to hire me and get out of the way, you havent grown
    in gaming or planning at all. Wretched.. truly wretched. And here you
    have placed yourself opposite and alongside EQ Next with Landmark, where
    they basically ripped off your housing tool and building ability, not to
    mention real destructible environments and so fourth.. and You didnt even
    bring back the housing tool? I mean.. whats next.. houses simply never go
    anywhere but where YOU planned them to be available??
    BackwardsBackwardsBackwards.

    You have officially killed the idea of ever revisiting UO namesake.
    Congratulations and honestly, Thank you, I knew you couldnt learn from your
    past ten years ago, you just confirmed it AGAIN.

  3. Carpathian2010
    Carpathian2010 says:

    Have a built in voice chat system that is accessible with ease when people
    group, you will have a winner. Maybe a web cam where you have an option to
    put your live feed in you characters icon.

  4. Xander Patten
    Xander Patten says:

    You should be able to double-click or something to pick up all of the
    dowels you crafted at once. And you should be able to shift-click or
    something to put them in your inventory instantly. And did you see how he
    accidentally grabbed the crafting table itself instead of the dowel he
    wanted? Hopefully they’ll fix that.

  5. Jeremy McGill
    Jeremy McGill says:

    Richard Garriott shows off Shroud of the Avatar Demo at #rtx2013 . My
    expectations were blown away! Incredible progress, +Portalarium Austin
    #shroudoftheavatar +Richard Garriott de Cayeux 

  6. Justin Smith
    Justin Smith says:

    So 22 minutes in the gameplay demo of *Shroud of the Avatar* starts.

    Roughly at 31 minutes we see the dialogue system. We are back to keywords,
    sort-of. Actually typing in dialogue and having pseudo-conversations.

    For a game that is attempting to be a revival of the best aspects of Old
    School PC RPGs, its those little details that make me excited.

    #shroudoftheavatar #sota

    Anyway, I’m at 34 minutes. More comments to follow…

  7. Blitz Keir
    Blitz Keir says:

    The promises made by the kickstarter demo piqued my curiosity… but this
    demo is exactly what I want from a western RPG. Hopefully they will put
    more work into the art. I’d like to see some manifestation of their vision
    for combat next. Show me you can pull this off, guys. Merge the creativity
    and freedom of oldschool with the physics and graphics of modern gaming,
    and you will have created the greatest RPG in history thus far. Good luck!

  8. trypayingattention
    trypayingattention says:

    I mean yeah, warcraft and guild wars are pretty huge worlds, but on a
    realistic scale they’re not exactly “lifesize”. But I get what you’re
    saying mate. Best of both worlds would be a HUUUGE ASS world to explore.

  9. trypayingattention
    trypayingattention says:

    Sounds like the dual scale is meant to facilitate travel but you can still
    explore unlabelled map tiles, like the forest. Which in some times will
    contain nothing more than forest, but what if they hid special things in
    these tiles? Maybe bartender says somewhere in the forest is a shrine. And
    he said there’s gonna be shit attacking you on the map screen ala Final
    Fantasy. IMO this not only keeps the feel of exploration, but lets the
    world feel big because you don’t really see all of it at once

  10. targaryen26
    targaryen26 says:

    sorry but this looks like something that would have been interesting 15
    years ago. what do i know maybe it will be great, but right now it does not
    inspire much confidence

  11. Raimo Kangasniemi
    Raimo Kangasniemi says:

    Doesn’t look that impressive yet, but of course it can’t at this point;
    there’s years of development ahead. As an old Ultima fan I hope this
    project will be very succesful.