RTX 2013 Richard Garriott SotA Demo
Richard “Lord British” Garriott talks about the next generation of Game Development, The power of Crowd-sourcing, and play though a Demo of our latest progre…
This week we check out a turn by turn direction app that uses crowd sourcing to get you where you are going fast.
WoW killer engaged
Richard “Lord British” Garriott talks about the next generation of Game
Development, The power of Crowd-sourcing, and play though a Demo of our
latest progress on Shroud of the Avatar at RTX 2013.
360p
*checks calendar*
Yep it’s 2013
Fail on the dragging wood to bag. Fail on the nonstacking items. Fail on
the oversized item icons for the bag. Fail on increasing game mechanics
frustration and tedium. Fail on pre-made houses as only method. Fail on
pre planned housing lots. Have you learned nothing Garriot, Darkstarr?
You fail, therefore.. you still fail. I played since the games began in
Uo, and you lot have learned nothing. We left Uo after discovering we
didnt have to have permanent wrist problems in other games and still enjoy
ourselves MORE. Are you STILL pro suffering and PVP mechanics Garriot?
Still got that texan part of you(ego) to get rid of? As it stands I could
buy this game for my android tablet(because it could obviously run it) when
everything else in the world failed to play, but it probably would be the
last game I played on it.
Four Logs from a tree? Fail. Even in Uo we got more than that. Multiple
bag spams with oversized NONSTACKING items?? SERIOUSLY? Are you going
weightless? Probably not.. which means the dreaded overweight mechanics…
We didnt forget the torment of uo, or the suffering, We only had it to work
with.. til other games figured out we HATED those aspects and made money we
threw at them to GET AWAY FROM the old standards of playing. You talk of
progression.. I see apocalyptic regression here. WORSE than we had it in
UO! Your houses and shadows are Dark, welcome to dark life, an aspect.. if
you had played any games in the last twenty years, is despised by a LARGE
portion of the public. You listen to forum trolls based on ego and idiotic
poll nonsense.. for forum post counts, and you embrace them?! All the same
nonsense. Where is Recall and Mark? Getting rid of that? One of the best
things in ANY game? Going to make everyone walk again??? Tedious, time
sinking, ridiculous nonsense.
Please.. You lot need to hire me and get out of the way, you havent grown
in gaming or planning at all. Wretched.. truly wretched. And here you
have placed yourself opposite and alongside EQ Next with Landmark, where
they basically ripped off your housing tool and building ability, not to
mention real destructible environments and so fourth.. and You didnt even
bring back the housing tool? I mean.. whats next.. houses simply never go
anywhere but where YOU planned them to be available??
BackwardsBackwardsBackwards.
You have officially killed the idea of ever revisiting UO namesake.
Congratulations and honestly, Thank you, I knew you couldnt learn from your
past ten years ago, you just confirmed it AGAIN.
Have a built in voice chat system that is accessible with ease when people
group, you will have a winner. Maybe a web cam where you have an option to
put your live feed in you characters icon.
You should be able to double-click or something to pick up all of the
dowels you crafted at once. And you should be able to shift-click or
something to put them in your inventory instantly. And did you see how he
accidentally grabbed the crafting table itself instead of the dowel he
wanted? Hopefully they’ll fix that.
who knows maybe Sosaria owned by EA too (((
Richard Garriott shows off Shroud of the Avatar Demo at #rtx2013 . My
expectations were blown away! Incredible progress, +Portalarium Austin
#shroudoftheavatar +Richard Garriott de Cayeux
So 22 minutes in the gameplay demo of *Shroud of the Avatar* starts.
Roughly at 31 minutes we see the dialogue system. We are back to keywords,
sort-of. Actually typing in dialogue and having pseudo-conversations.
For a game that is attempting to be a revival of the best aspects of Old
School PC RPGs, its those little details that make me excited.
#shroudoftheavatar #sota
Anyway, I’m at 34 minutes. More comments to follow…
Watch an hour of Shroud of the Avatar being demoed by Garriot.
http://www.incgamers.com/2013/07/watch-an-hour-of-shroud-of-the-avatar-being-demoed
#pcgames #pcgamingnews #shroudoftheavatar #kickstarter
Cool!
Our Video of the Day comes straight from the gameplay demo of
#shroudoftheavatar shown during #rtx2013 last week. More here:
http://ow.ly/mLTss
HD video would be nice.
Placeholder music for the demo, as opposed to silence.
LumTheMad!!!!! was a celeb back in the day
The promises made by the kickstarter demo piqued my curiosity… but this
demo is exactly what I want from a western RPG. Hopefully they will put
more work into the art. I’d like to see some manifestation of their vision
for combat next. Show me you can pull this off, guys. Merge the creativity
and freedom of oldschool with the physics and graphics of modern gaming,
and you will have created the greatest RPG in history thus far. Good luck!
I mean yeah, warcraft and guild wars are pretty huge worlds, but on a
realistic scale they’re not exactly “lifesize”. But I get what you’re
saying mate. Best of both worlds would be a HUUUGE ASS world to explore.
I am not entirely sure.
Sounds like the dual scale is meant to facilitate travel but you can still
explore unlabelled map tiles, like the forest. Which in some times will
contain nothing more than forest, but what if they hid special things in
these tiles? Maybe bartender says somewhere in the forest is a shrine. And
he said there’s gonna be shit attacking you on the map screen ala Final
Fantasy. IMO this not only keeps the feel of exploration, but lets the
world feel big because you don’t really see all of it at once
UO was the best game ever.
sorry but this looks like something that would have been interesting 15
years ago. what do i know maybe it will be great, but right now it does not
inspire much confidence
Now I kind of wish I put money on the kickstarter
LB said a LOT of good things, I love this guy’s vision of what an RPG
should be.
When is jumping and swimming going in.
Doesn’t look that impressive yet, but of course it can’t at this point;
there’s years of development ahead. As an old Ultima fan I hope this
project will be very succesful.